The Stop method stops the audio stream.
public:
HRESULT Stop(
void
)
Type: void
This method does not take any parameters.
Type: HRESULT
If the method succeeds and stops the stream, it returns S_OK. If the method succeeds and the stream was already stopped, the method returns S_FALSE. If it fails, possible return codes include, but are not limited to, the values shown in the following table.
| Return code | Description |
|---|---|
| AUDCLNT_E_NOT_INITIALIZED | The client has not been successfully initialized. |
| AUDCLNT_E_SERVICE_NOT_RUNNING | The audio service is not running. |
Refer to WASAPI error codes.
This method requires prior initialization of the IAudioClient interface. All calls to this method will fail with the error AUDCLNT_E_NOT_INITIALIZED until the client initializes the audio stream by successfully calling the IAudioClient::Initialize method.
Stop is a control method that stops a running audio stream. This method stops data from streaming through the client’s connection with the audio engine. Stopping the stream freezes the stream’s audio clock at its current stream position. A subsequent call to IAudioClient::Start causes the stream to resume running from that position. If necessary, the client can call the IAudioClient::Reset method to reset the position while the stream is stopped.
For code examples that call the Stop method, see the following topics:
Header: Declared in audioclient.h.
Library: Use mmdevapi.lib.