Get the vertex shader currently set on the device.
public:
void VSGetShader(
ID3D11VertexShader **ppVertexShader,
ID3D11ClassInstance **ppClassInstances,
UINT *pNumClassInstances
)
ppVertexShader
Type: ID3D11VertexShader **
[out] Address of a pointer to a vertex shader (see ID3D11VertexShader) to be returned by the method.
ppClassInstances
Type: ID3D11ClassInstance **
[out, optional] Pointer to an array of class instance interfaces (see ID3D11ClassInstance).
pNumClassInstances
Type: UINT *
[in, out, optional] The number of class-instance elements in the array.
Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).
Library: Use d3d11_x.lib (d3d11.lib on other Windows platforms).