Sets the fast sampler for the Vertex shader.
public:
void VSSetFastSampler(
UINT Slot,
ID3D11SamplerState *pSampler
)
Slot
Type: UINTĀ
[in] The slot. Valid range is 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1.
pSampler
Type: ID3D11SamplerStateĀ *
[in] The sampler state, as a pointer to ID3D11SamplerState.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.
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