Initializes the ComputeShaderLimitsX member of PipelineStream using the value of the desc parameter.
public:
void XBoxSetComputeShaderLimits(
const D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC& desc
)
desc
Type: D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC&
The value that ComputeShaderLimitsX will be initialized to.
Type: void
Header: Declared in d3d12x_x.h.
Library: Use d3d12_x.lib.