A 3D vector where each component is an unsigned integer.
For a list of additional functionality such as constructors and operators that are available using XMUINT3 when you are programming in C++, see XMUINT3 Extensions.
Note
See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.
struct XMUINT3
You can use XMLoadUInt3 to load XMUINT3 into instances of XMVECTOR.
You can use XMStoreUInt3 to store instances of XMVECTOR into an instance of XMUINT3.
Namespace: Use DirectX
Header: Declared in directxmath.h.