XMUINT3 Structure

A 3D vector where each component is an unsigned integer.

For a list of additional functionality such as constructors and operators that are available using XMUINT3 when you are programming in C++, see XMUINT3 Extensions.

Note

See DirectXMath Library Type Equivalences for information about equivalent D3DDECLTYPE, D3DFORMAT, and DXGI_FORMAT objects.

Syntax

struct XMUINT3  

Remarks

You can use XMLoadUInt3 to load XMUINT3 into instances of XMVECTOR.

You can use XMStoreUInt3 to store instances of XMVECTOR into an instance of XMUINT3.

Namespace: Use DirectX

Requirements

Header: Declared in directxmath.h.