Describes the capabilities of a Microsoft Direct3D 11 video processor.
typedef struct D3D11_VIDEO_PROCESSOR_CAPS {
UINT DeviceCaps;
UINT FeatureCaps;
UINT FilterCaps;
UINT InputFormatCaps;
UINT AutoStreamCaps;
UINT StereoCaps;
UINT RateConversionCapsCount;
UINT MaxInputStreams;
UINT MaxStreamStates;
} D3D11_VIDEO_PROCESSOR_CAPS;
DeviceCaps
A bitwise OR of zero or more flags from the D3D11_VIDEO_PROCESSOR_DEVICE_CAPS enumeration.
FeatureCaps
A bitwise OR of zero or more flags from the D3D11_VIDEO_PROCESSOR_FEATURE_CAPS enumeration.
FilterCaps
A bitwise OR of zero or more flags from the D3D11_VIDEO_PROCESSOR_FILTER_CAPS enumeration.
InputFormatCaps
A bitwise OR of zero or more flags from the D3D11_VIDEO_PROCESSOR_FORMAT_CAPS enumeration.
AutoStreamCaps
A bitwise OR of zero or more flags from the D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS enumeration.
StereoCaps
A bitwise OR of zero or more flags from the D3D11_VIDEO_PROCESSOR_STEREO_CAPS enumeration.
RateConversionCapsCount
The number of frame-rate conversion capabilities. To enumerate the frame-rate conversion capabilities, call the ID3D11VideoProcessorEnumerator::GetVideoProcessorRateConversionCaps method.
MaxInputStreams
The maximum number of input streams that can be enabled at the same time.
MaxStreamStates
The maximum number of input streams for which the device can store state data.
The video processor stores state information for each input stream. These states persist between blits. With each blit, the application selects which streams to enable or disable. Disabling a stream does not affect the state information for that stream.
The MaxStreamStates member gives the maximum number of stream states that can be saved. The MaxInputStreams member gives the maximum number of streams that can be enabled during a blit. These two values can differ.
Header: Declared in d3d11_x.h (d3d11.h on other Windows platforms).