D3D_PRIMITIVE_TOPOLOGY Enumeration

Values that indicate how the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen.

Syntax

typedef enum D3D_PRIMITIVE_TOPOLOGY
{
    D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
    D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
    D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
    D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
    D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
    D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
    D3D_PRIMITIVE_TOPOLOGY_RECTLIST = 17,
    D3D_PRIMITIVE_TOPOLOGY_LINELOOP = 18,
    D3D_PRIMITIVE_TOPOLOGY_QUADLIST = 19,
    D3D_PRIMITIVE_TOPOLOGY_QUADSTRIP = 20,
    D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
    D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
    D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
    D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
    D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
    D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
    D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
    D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
    D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
    D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
    D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
    D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
    D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
    D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
    D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
    D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
    D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
    D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
    D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
    D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
    D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
    D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
    D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
    D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
    D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
    D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
    D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
    D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
    D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
    D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
    D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
    D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
    D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
    D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
    D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
    D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
    D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
    D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
    D3D11_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN,
    D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
    D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
    D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
    D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
    D3D11_PRIMITIVE_TOPOLOGY_RECTLIST = D3D_PRIMITIVE_TOPOLOGY_RECTLIST,
    D3D11_PRIMITIVE_TOPOLOGY_LINELOOP = D3D_PRIMITIVE_TOPOLOGY_LINELOOP,
    D3D11_PRIMITIVE_TOPOLOGY_QUADLIST = D3D_PRIMITIVE_TOPOLOGY_QUADLIST,
    D3D11_PRIMITIVE_TOPOLOGY_QUADSTRIP = D3D_PRIMITIVE_TOPOLOGY_QUADSTRIP,
    D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
    D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
    D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
    D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
    D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
    D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
    D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
    D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
    D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
    D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
    D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
    D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
} D3D_PRIMITIVE_TOPOLOGY;  

Constants

Constant Description
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.
D3D_PRIMITIVE_TOPOLOGY_POINTLIST Interpret the vertex data as a list of points.
D3D_PRIMITIVE_TOPOLOGY_LINELIST Interpret the vertex data as a list of lines.
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP Interpret the vertex data as a line strip.
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST Interpret the vertex data as a list of triangles.
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP Interpret the vertex data as a triangle strip.
D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN Interpret the vertex data as a triangle fan. This enumeration constant is an Xbox extension.
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ Interpret the vertex data as a list of lines with adjacency data.
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ Interpret the vertex data as a line strip with adjacency data.
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ Interpret the vertex data as a list of triangles with adjacency data.
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ Interpret the vertex data as a triangle strip with adjacency data.
D3D_PRIMITIVE_TOPOLOGY_RECTLIST Interpret the vertex data as a list of rectangles. This enumeration constant is an Xbox extension.
D3D_PRIMITIVE_TOPOLOGY_LINELOOP Interpret the vertex data as a loop of lines. This enumeration constant is an Xbox extension.
D3D_PRIMITIVE_TOPOLOGY_QUADLIST Interpret the vertex data as a list of quadrangles. This enumeration constant is an Xbox extension.
D3D_PRIMITIVE_TOPOLOGY_QUADSTRIP Interpret the vertex data as a strip of quadrangles. This enumeration constant is an Xbox extension.
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST Interpret the vertex data as a list of points.
D3D10_PRIMITIVE_TOPOLOGY_LINELIST Interpret the vertex data as a list of lines.
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP Interpret the vertex data as a line strip.
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST Interpret the vertex data as a list of triangles.
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP Interpret the vertex data as a triangle strip.
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLEFAN Interpret the vertex data as a fan of triangles. This enumeration constant is an Xbox extension.
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ Interpret the vertex data as a list of lines with adjacency data.
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ Interpret the vertex data as a line strip with adjacency data.
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ Interpret the vertex data as a list of triangles with adjacency data.
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ Interpret the vertex data as a triangle strip with adjacency data.
D3D11_PRIMITIVE_TOPOLOGY_RECTLIST Interpret the vertex data as a list of rectangles. This enumeration constant is an Xbox extension.
D3D11_PRIMITIVE_TOPOLOGY_LINELOOP Interpret the vertex data as a loop of lines. This enumeration constant is an Xbox extension.
D3D11_PRIMITIVE_TOPOLOGY_QUADLIST Interpret the vertex data as a list of quadrangles. This enumeration constant is an Xbox extension.
D3D11_PRIMITIVE_TOPOLOGY_QUADSTRIP Interpret the vertex data as a strip of quadrangles. This enumeration constant is an Xbox extension.
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST Interpret the vertex data as a list of points.
D3D11_PRIMITIVE_TOPOLOGY_LINELIST Interpret the vertex data as a list of lines.
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP Interpret the vertex data as a line strip.
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST Interpret the vertex data as a list of triangles.
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP Interpret the vertex data as a triangle strip.
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ Interpret the vertex data as a list of lines with adjacency data.
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ Interpret the vertex data as a line strip with adjacency data.
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ Interpret the vertex data as a list of triangles with adjacency data.
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ Interpret the vertex data as a triangle strip with adjacency data.
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST Interpret the vertex data as a patch list.

Remarks

Use the ID3D11DeviceContext::IASetPrimitiveTopology method and a value from D3D_PRIMITIVE_TOPOLOGY to bind a primitive topology to the input-assembler stage. Use the ID3D11DeviceContext::IAGetPrimitiveTopology method to retrieve the primitive topology for the input-assembler stage.

The following diagram shows the various primitive types for a geometry shader object.

Figure 1.  Illustration of the various primitive types for a geometry shader object

Requirements

Header: Declared in d3d11_x.h (d3dcommon.h on other Windows platforms).