Visual Gesture Builder (VGB) generates gesture databases used by titles to perform run-time gesture detection.
To use VGB, you must have the following hardware and software:
<Extensions>
<mx:PackageExtension Category="windows.kinect">
<mx:Kinect IsVersionLocked="true">
<mx:AudioPipeline Version="1.0.0" />
<mx:SpeechPipeline Version="1.0.0" />
<mx:VisionPipeline Version="1.0.0" />
</mx:Kinect>
</mx:PackageExtension>
</Extensions>
Note Simple NUI Gesture, a sample, includes VGB.zip, a file that contains an example VGB solution. To download samples, see Samples on the Xbox Game Developer site.
VGB uses WinRT APIs in the Windows.Kinect Namespace and Microsoft.Kinect Namespace namespaces.
Visual Gesture Builder: Overview
Provides an overview of Visual Gesture Builder.
Visual Gesture Builder User Interface
Provides information about using Visual Gesture Builder.
Tutorial: Building a Gesture Detector
Shows how to use Visual Gesture Builder to build a gesture detector.
VGB Command Line Options
Describes the VisualGestureBuilder command line tool.
Machine Learning Technologies
Describes the technologies used to create the gesture data.
See the Visual Gesture Builder A Data Driven Solution white paper for a discussion of best practices, tips, and techniques for building gestures with VGB. The full list of white papers is available at Xbox Game Developer: White Papers.