| ID3D11DeviceContext1_ClearView_Proxy |
Proxy function for ID3D11DeviceContext1::ClearView, which sets all the elements in a resource view to one value. |
| ID3D11DeviceContext1_ClearView_Stub |
Stub function for ID3D11DeviceContext1::ClearView. |
| ID3D11DeviceContext1_CSGetConstantBuffers1_Proxy |
Proxy function for ID3D11DeviceContext1::CSGetConstantBuffers1, which gets the constant buffers that the compute-shader stage uses. |
| ID3D11DeviceContext1_CSGetConstantBuffers1_Stub |
Stub function for ID3D11DeviceContext1::CSGetConstantBuffers1. |
| ID3D11DeviceContext1_DiscardView1_Proxy |
Proxy function for ID3D11DeviceContext1::DiscardView1, which discards the specified elements in a resource view from the device context. |
| ID3D11DeviceContext1_DiscardView1_Stub |
Stub function for ID3D11DeviceContext1::DiscardView1. |
| ID3D11DeviceContext1_GSGetConstantBuffers1_Proxy |
Proxy function for ID3D11DeviceContext1::GSGetConstantBuffers1, which gets the constant buffers that the geometry shader pipeline stage uses. |
| ID3D11DeviceContext1_GSGetConstantBuffers1_Stub |
Stub function for ID3D11DeviceContext1::GSGetConstantBuffers1. |
| ID3D11DeviceContext1_PSGetConstantBuffers1_Proxy |
Proxy function for ID3D11DeviceContext1::PSGetConstantBuffers1, which gets the constant buffers that the pixel shader pipeline stage uses. |
| ID3D11DeviceContext1_PSGetConstantBuffers1_Stub |
Stub function for ID3D11DeviceContext1::PSGetConstantBuffers1. |
| ID3D11DeviceContext1_SwapDeviceContextState_Proxy |
Proxy function for ID3D11DeviceContext1::SwapDeviceContextState, which activates the given context state object and changes the current device behavior to Microsoft Direct3D 11, Microsoft Direct3D 10.1, or Microsoft Direct3D 10. |
| ID3D11DeviceContext1_SwapDeviceContextState_Stub |
Stub function for ID3D11DeviceContext1::SwapDeviceContextState. |