ID3D11DeviceContext1 Proxy Functions

Proxy functions for ID3D11DeviceContext1.

Functions

Name Description
ID3D11DeviceContext1_ClearView_Proxy Proxy function for ID3D11DeviceContext1::ClearView, which sets all the elements in a resource view to one value.
ID3D11DeviceContext1_ClearView_Stub Stub function for ID3D11DeviceContext1::ClearView.
ID3D11DeviceContext1_CSGetConstantBuffers1_Proxy Proxy function for ID3D11DeviceContext1::CSGetConstantBuffers1, which gets the constant buffers that the compute-shader stage uses.
ID3D11DeviceContext1_CSGetConstantBuffers1_Stub Stub function for ID3D11DeviceContext1::CSGetConstantBuffers1.
ID3D11DeviceContext1_DiscardView1_Proxy Proxy function for ID3D11DeviceContext1::DiscardView1, which discards the specified elements in a resource view from the device context.
ID3D11DeviceContext1_DiscardView1_Stub Stub function for ID3D11DeviceContext1::DiscardView1.
ID3D11DeviceContext1_GSGetConstantBuffers1_Proxy Proxy function for ID3D11DeviceContext1::GSGetConstantBuffers1, which gets the constant buffers that the geometry shader pipeline stage uses.
ID3D11DeviceContext1_GSGetConstantBuffers1_Stub Stub function for ID3D11DeviceContext1::GSGetConstantBuffers1.
ID3D11DeviceContext1_PSGetConstantBuffers1_Proxy Proxy function for ID3D11DeviceContext1::PSGetConstantBuffers1, which gets the constant buffers that the pixel shader pipeline stage uses.
ID3D11DeviceContext1_PSGetConstantBuffers1_Stub Stub function for ID3D11DeviceContext1::PSGetConstantBuffers1.
ID3D11DeviceContext1_SwapDeviceContextState_Proxy Proxy function for ID3D11DeviceContext1::SwapDeviceContextState, which activates the given context state object and changes the current device behavior to Microsoft Direct3D 11, Microsoft Direct3D 10.1, or Microsoft Direct3D 10.
ID3D11DeviceContext1_SwapDeviceContextState_Stub Stub function for ID3D11DeviceContext1::SwapDeviceContextState.