Proxy function for ID3D11DeviceContext1::DiscardView1, which discards the specified elements in a resource view from the device context.
void ID3D11DeviceContext1_DiscardView1_Proxy(
ID3D11DeviceContext1 *This,
ID3D11View *pResourceView,
const D3D11_RECT *pRects,
UINT NumRects
)
This
Type: ID3D11DeviceContext1 *
A pointer to the current instance of ID3D11DeviceContext1.
pResourceView
Type: ID3D11View *
[in] A pointer to the ID3D11View interface for the resource view to discard. The resource that underlies the view must have been created with usage D3D11_USAGE_DEFAULT or D3D11_USAGE_DYNAMIC, otherwise the runtime drops the call to DiscardView1; if the debug layer is enabled, the runtime returns an error message.
pRects
Type: D3D11_RECT *
[in, optional] An array of D3D11_RECT structures for the rectangles in the resource view to discard. If NULL, ID3D11DeviceContext1_DiscardView1_Proxy discards the entire view and behaves the same as DiscardView.
NumRects
Type: UINT
Number of rectangles in the array that the pRects parameter specifies.
See ID3D11DeviceContext1::DiscardView1.
Header: Declared in d3d11_1.h.
Library: Use d3d11.lib.