Layer Enumerations

This section contains information about the layer enumerations shown in the following table.

Enumerations

Name Description
D3D11_MESSAGE_CATEGORY Categories of debug messages. This will identify the category of a message when retrieving a message with ID3D11InfoQueue::GetMessage and when adding a message with ID3D11InfoQueue::AddMessage. When creating an info queue filter, these values can be used to allow or deny any categories of messages to pass through the storage and retrieval filters.
D3D11_MESSAGE_ID Debug messages for setting up an info-queue filter (see D3D11_INFO_QUEUE_FILTER); use these messages to allow or deny message categories to pass through the storage and retrieval filters. These IDs are used by methods such as ID3D11InfoQueue::GetMessage or ID3D11InfoQueue::AddMessage.
D3D11_MESSAGE_SEVERITY Debug message severity levels for an information queue.
D3D11_RLDO_FLAGS Options for the amount of information to report about a device object’s lifetime.
D3D11_SHADER_TRACKING_OPTIONS Options that specify how to perform shader debug tracking.
D3D11_SHADER_TRACKING_RESOURCE_TYPE Indicates which resource types to track.