Get a bitfield of flags that indicates which debug features are on or off.
public:
UINT GetFeatureMask()
Type: UINTÂ
Mask of feature-mask flags bitwise ORed together. If a flag is present, then that feature will be set to on, otherwise the feature will be set to off. See ID3D11Debug::SetFeatureMask for a list of possible feature-mask flags.
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.