Xbox One Marketplace and Downloadable Content

Note
Everything in this section applies only to the Xbox One. If you are developing a UWP app please see Partner Center and In-app purchases and trials. If you have any questions, please post a thread on the forums or contact your Development Account Manager.

The functionality provided in the Windows.Xbox.ApplicationModel.Store namespace enables Xbox One titles to display UIs that enable the purchase process, as well as to detect and access downloadable content.

Alternatively, the Windows.Services.Store API can also be used by Xbox One titles. Its usage is mostly the same as described by the public Partner Center monetization docs. These are recommended, but still optional, for titles that are configured in Partner Center. Please see the InGameStoreWSS sample on the XGD samples page for example usage. Note that the Testing with License Override workflow will be required for using these APIs.

Alternatively, the Windows.Services.Store API can also be used by Xbox One titles. Its usage is mostly the same as described by the public Partner Center monetization docs. These are recommended, but still optional, for titles that are configured in Partner Center. Please see the InGameStoreWSS sample on the XGD samples page for example usage.

In this section

Xbox User Privileges
Provides information about using the Xbox Live User Privilege system.

Xbox Downloadable Content
Provides information about using the Xbox Live Downloadable Content system.

Programming Xbox Live Marketplace Services
Demonstrates how to program marketplace services with Xbox Live.

Marketplace
Explains how to use the marketplace URIs.