ID3D11ShaderTrace::PSSelectStamp Method

Sets the specified pixel-shader stamp.

Syntax

public:
HRESULT PSSelectStamp(
         UINT stampIndex
)  

Parameters

stampIndex
Type: UINT 

[in] The index of the stamp to select.

Return value

Type: HRESULT 

PSSelectStamp returns:

Remarks

After you call PSSelectStamp to set the pixel-shader stamp, you can call the ID3D11ShaderTrace::GetInitialRegisterContents, ID3D11ShaderTrace::GetStep, ID3D11ShaderTrace::GetWrittenRegister, and ID3D11ShaderTrace::GetReadRegister methods to get trace data for that stamp.

Requirements

Header: Declared in d3d11shadertracing.h.

Library: Use d3d11.lib.

See also

ID3D11ShaderTrace

ID3D11ShaderTrace Members