Sets the specified pixel-shader stamp.
public:
HRESULT PSSelectStamp(
UINT stampIndex
)
stampIndex
Type: UINTÂ
[in] The index of the stamp to select.
Type: HRESULTÂ
PSSelectStamp returns:
After you call PSSelectStamp to set the pixel-shader stamp, you can call the ID3D11ShaderTrace::GetInitialRegisterContents, ID3D11ShaderTrace::GetStep, ID3D11ShaderTrace::GetWrittenRegister, and ID3D11ShaderTrace::GetReadRegister methods to get trace data for that stamp.
Header: Declared in d3d11shadertracing.h.
Library: Use d3d11.lib.