Sets the Render Stage multi-sampling anti-aliasing (MSAA) parameters.
public:
void RSSetMSAAParametersX(
const D3D12XBOX_MSAA_SAMPLE_LOCATIONS *pSampleLocations,
const D3D12XBOX_MSAA_CENTROID_PRIORITIES *pCentroidPriorities,
const D3D12XBOX_MSAA_PARAMETERS *pMSAAParameters
)
pSampleLocations
Type: D3D12XBOX_MSAA_SAMPLE_LOCATIONS *
[in, optional] A pointer to an MSAA sample locations structure that describes the sample locations to set.
pCentroidPriorities
Type: D3D12XBOX_MSAA_CENTROID_PRIORITIES *
[in, optional] A pointer to an MSAA centroid priorities structure that describes the centroid priorities to set.
pMSAAParameters
Type: D3D12XBOX_MSAA_PARAMETERS *
[in, optional] A pointer to an MSAA parameters structure that describes the parameters to set.
Type: void
Header: Declared in d3d12_x.h.
Library: Use d3d12_x.lib.