ID3D11Debug::SetPresentPerRenderOpDelay Method

Set the number of milliseconds to sleep after IDXGISwapChain::Present is called.

Syntax

public:
HRESULT SetPresentPerRenderOpDelay(
         UINT Milliseconds
)  

Parameters

Milliseconds
Type: UINT 

Number of milliseconds to sleep after Present is called.

Return value

Type: HRESULT 

This method returns one of the following Direct3D 11 return codes.

Remarks

Note

If you call this API in a Session 0 process, it returns DXGI_ERROR_NOT_CURRENTLY_AVAILABLE.

The application will only sleep if D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP is a set in the feature mask. If that flag is not set the number of milliseconds is set but ignored and the application does not sleep. 10ms is used as a default value if this method is never called.

Requirements

Header: Declared in d3d11sdklayers.h.

Library: Use d3d11.lib.

See also

ID3D11Debug

ID3D11Debug Members