Check to see if the draw pipeline state is valid.
public:
HRESULT ValidateContext(
ID3D11DeviceContext *pContext
)
pContext
Type: ID3D11DeviceContext *
[in] A pointer to the ID3D11DeviceContext, that represents a device context.
Type: HRESULT
This method returns one of the following Direct3D 11 return codes.
Use validate prior to calling a draw method (for example, ID3D11DeviceContext::Draw); validation requires the debug layer.
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.