Structures used to create and use shaders.
| Name | Description |
|---|---|
| D3D11_CLASS_INSTANCE_DESC | Describes an HLSL class instance. |
| D3D11_COMPUTE_CONTEXT_DESC | Specifies parameters for the compute context, such as pipe and queue index, ring buffer size, and flags. |
| D3D11_COMPUTE_SHADER_TRACE_DESC | Describes an instance of a compute shader to trace. |
| D3D11_DOMAIN_SHADER_TRACE_DESC | Describes an instance of a domain shader to trace. |
| D3D11_GEOMETRY_SHADER_TRACE_DESC | Describes an instance of a geometry shader to trace. |
| D3D11_HULL_SHADER_TRACE_DESC | Describes an instance of a hull shader to trace. |
| D3D11_PIXEL_SHADER_TRACE_DESC | Describes an instance of a pixel shader to trace. |
| D3D11_SHADER_BUFFER_DESC | Describes a shader constant-buffer. |
| D3D11_SHADER_DESC | Describes a shader. |
| D3D11_SHADER_INPUT_BIND_DESC | Describes how a shader resource is bound to a shader input. |
| D3D11_SHADER_TRACE_DESC | Describes a shader-trace object. |
| D3D11_SHADER_TYPE_DESC | Describes a shader-variable type. |
| D3D11_SHADER_VARIABLE_DESC | Describes a shader variable. |
| D3D11_SIGNATURE_PARAMETER_DESC | Describes a shader signature. |
| D3D11_TRACE_REGISTER | Describes a trace register. |
| D3D11_TRACE_STATS | Specifies statistics about a trace. |
| D3D11_TRACE_STEP | Describes a trace step, which is an instruction. |
| D3D11_TRACE_VALUE | Describes a trace value. |
| D3D11_VERTEX_SHADER_TRACE_DESC | Describes an instance of a vertex shader to trace. |