ID3D11Debug::GetPresentPerRenderOpDelay Method

Get the number of milliseconds to sleep after IDXGISwapChain::Present is called.

Syntax

public:
UINT GetPresentPerRenderOpDelay()  

Return value

Type: UINT 

Number of milliseconds to sleep after Present is called.

Remarks

Value is set with ID3D11Debug::SetPresentPerRenderOpDelay.

Requirements

Header: Declared in d3d11sdklayers.h.

Library: Use d3d11.lib.

See also

ID3D11Debug

ID3D11Debug Members