Get the number of milliseconds to sleep after IDXGISwapChain::Present is called.
public:
UINT GetPresentPerRenderOpDelay()
Type: UINTÂ
Number of milliseconds to sleep after Present is called.
Value is set with ID3D11Debug::SetPresentPerRenderOpDelay.
Header: Declared in d3d11sdklayers.h.
Library: Use d3d11.lib.