ID3D11DeviceContextX::InsertWaitUntilIdle Method

Forces the GPU to wait until the GPU is idle. This is a barrier that is equivalent to inserting a fence and then inserting a wait on the fence.

Syntax

public:
void InsertWaitUntilIdle(
         UINT Flags
)  

Parameters

Flags
Type: UINT 

[in] Reserved for future use. No flags are currently defined, so enter zero.

Return value

None.

Remarks

This method forces the GPU to wait until the GPU is idle. This is a barrier that is equivalent to calling ID3D11DeviceContextX::InsertFence followed by ID3D11DeviceContextX::InsertWaitOnFence.

Requirements

Header: Declared in d3d11_x.h.

Library: Use d3d11_x.lib.

See also

Reference

ID3D11DeviceContextX::WriteValueEndOfPipe

ID3D11DeviceContextX::InsertWaitOnMemory

ID3D11DeviceContextX::GpuSendPipelinedEvent

ID3D11DeviceContextX::FlushGpuCacheRange

ID3D11DeviceContextX Interface

ID3D11DeviceContextX Members