Forces the GPU to wait until the GPU is idle. This is a barrier that is equivalent to inserting a fence and then inserting a wait on the fence.
public:
void InsertWaitUntilIdle(
UINT Flags
)
Flags
Type: UINTÂ
[in] Reserved for future use. No flags are currently defined, so enter zero.
This method forces the GPU to wait until the GPU is idle. This is a barrier that is equivalent to calling ID3D11DeviceContextX::InsertFence followed by ID3D11DeviceContextX::InsertWaitOnFence.
Header: Declared in d3d11_x.h.
Library: Use d3d11_x.lib.
ID3D11DeviceContextX::WriteValueEndOfPipe
ID3D11DeviceContextX::InsertWaitOnMemory
ID3D11DeviceContextX::GpuSendPipelinedEvent
ID3D11DeviceContextX::FlushGpuCacheRange