CD3D11 Helper Structures

Direct3D 11 defines several helper structures that you can use to create Direct3D structures. These helper structures behave like C++ classes.

Structures

Name Description
CD3D11_BLEND_DESC Represents a blend-state structure and provides convenience methods for creating blend-state structures.
CD3D11_BLEND_DESC1 Represents a blend-state structure and provides convenience methods for creating blend-state structures.
CD3D11_BOX Represents a box and provides convenience methods for creating boxes.
CD3D11_BUFFER_DESC Represents a buffer and provides convenience methods for creating buffers.
CD3D11_COUNTER_DESC Represents a counter and provides convenience methods for creating counters.
CD3D11_DEPTH_STENCIL_DESC Represents a depth-stencil-state structure and provides convenience methods for creating depth-stencil-state structures.
CD3D11_DEPTH_STENCIL_VIEW_DESC Represents a depth-stencil view and provides convenience methods for creating depth-stencil views.
CD3D11_QUERY_DESC Represents a query and provides convenience methods for creating queries.
CD3D11_RASTERIZER_DESC Represents a rasterizer-state structure and provides convenience methods for creating rasterizer-state structures.
CD3D11_RASTERIZER_DESC1 Represents a rasterizer-state structure and provides convenience methods for creating rasterizer-state structures.
CD3D11_RECT Represents a rectangle and provides convenience methods for creating rectangles.
CD3D11_RENDER_TARGET_VIEW_DESC Represents a render-target view and provides convenience methods for creating render-target views.
CD3D11_SAMPLER_DESC Represents a sampler state and provides convenience methods for creating sampler states.
CD3D11_SHADER_RESOURCE_VIEW_DESC Represents a shader-resource view and provides convenience methods for creating shader-resource views.
CD3D11_TEXTURE1D_DESC Represents a 1D texture and provides convenience methods for creating 1D textures.
CD3D11_TEXTURE2D_DESC Represents a 2D texture and provides convenience methods for creating 2D textures.
CD3D11_TEXTURE3D_DESC Represents a 3D texture and provides convenience methods for creating 3D textures.
CD3D11_UNORDERED_ACCESS_VIEW_DESC Represents a unordered-access view and provides convenience methods for creating unordered-access views.
CD3D11_VIEWPORT Represents a viewport and provides convenience methods for creating viewports.