Functions

These Direct3D 12 functions are extensions for Xbox One, or contain extension parameters.

Functions

Name Description
D3D12CreateDevice Creates a device that represents the display adapter.
D3D12GetFlushFromResourceBarrierActionsX Masks off compression-related activity from the specified resource barrier actions and converts it to a set of flushes that can be passed to the ID3D12GraphicsCommandList::FlushPipelineX method.
D3D12XboxCreateDevice Creates a device that represents the display adapter.
D3D12XboxGetCachedReadPointer Gets a cached read pointer for the specified CPU descriptor handle.
D3D12XboxGetProcessDebugFlags Gets the current process debug flags.
D3D12XboxGetWritePointer Gets a write pointer for the specified CPU descriptor handle.
D3D12XboxInitializeDefaultComputeShaderLimits Initializes a D3D12XBOX_COMPUTE_SHADER_LIMITS_DESC structure with default limits.
D3D12XboxInitializeDefaultGraphicsShaderLimits Initializes a D3D12XBOX_GRAPHICS_SHADER_LIMITS_DESC structure with default limits.
D3D12XboxInitializeDefaultTessellationParameters Initializes a D3D12XBOX_TESSELLATION_PARAMETERS_DESC structure with default limits.
D3D12XboxSetProcessDebugFlags Sets the options to use when debugging a process.

See also

Direct3D 12 Reference