Core Structures

This section contains information about the core structures shown in the following table.

Structures

Name Description
D3D11_BLEND_DESC Describes the blend state that you use in a call to ID3D11Device::CreateBlendState to create a blend-state object.
D3D11_BLEND_DESC1
Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes the blend state that you use in a call to ID3D11Device1::CreateBlendState1 to create a blend-state object.
D3D11_BOX Defines a 3D box.
D3D11_COUNTER_DESC Describes a counter.
D3D11_COUNTER_INFO Information about the video card’s performance counter capabilities.
D3D11_DEPTH_STENCIL_DESC Describes depth-stencil state.
D3D11_DEPTH_STENCILOP_DESC Stencil operations that can be performed based on the results of stencil test.
D3D11_DMA_ENGINE_CONTEXT_DESC Describes a DMA engine context.
D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS Draw indexed instanced indirect arguments.
D3D11_DRAW_INSTANCED_INDIRECT_ARGS Draw instanced indirect arguments.
D3D11_FEATURE_DATA_ARCHITECTURE_INFO
Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes information about Direct3D 11.1 adapter architecture.
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS Describes compute shader and raw and structured buffer support in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS
Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes Direct3D 11.1 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS1 Describes Direct3D 11.2 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D9_OPTIONS
Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes Direct3D 9 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes Microsoft Direct3D 9 shadow support in the current graphics driver.
D3D11_FEATURE_DATA_DOUBLES Describes double data type support in the current graphics driver.
D3D11_FEATURE_DATA_FORMAT_SUPPORT Describes which resources are supported by the current graphics driver for a given format.
D3D11_FEATURE_DATA_FORMAT_SUPPORT2 Describes which unordered resource options are supported by the current graphics driver for a given format.
D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes precision support options for shaders in the current graphics driver.
D3D11_FEATURE_DATA_THREADING Describes the multi-threading features that are supported by the current graphics driver.
D3D11_INPUT_ELEMENT_DESC A description of a single element for the input-assembler stage.
D3D11_QUERY_DATA_PIPELINE_STATISTICS Query information about graphics-pipeline activity in between calls to ID3D11DeviceContext::Begin and ID3D11DeviceContext::End.
D3D11_QUERY_DATA_SO_STATISTICS Query information about the amount of data streamed out to the stream-output buffers in between ID3D11DeviceContext::Begin and ID3D11DeviceContext::End.
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT Query information about the reliability of a timestamp query.
D3D11_QUERY_DESC Describes a query.
D3D11_RASTERIZER_DESC Describes rasterizer state.
D3D11_RASTERIZER_DESC1
Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes rasterizer state.
D3D11_RECT A typedef for RECT.
D3D11_RENDER_TARGET_BLEND_DESC Describes the blend state for a render target.
D3D11_RENDER_TARGET_BLEND_DESC1
Note This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes the blend state for a render target.
D3D11_SAMPLER_DESC Describes a sampler state.
D3D11_SO_DECLARATION_ENTRY Description of a vertex element in a vertex buffer in an output slot.
D3D11_VIEWPORT Defines the dimensions of a viewport.