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CopyLastErrorCodeToBuffer |
Copies the last error code into a buffer. |
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CopyLastErrorCodeToMemory |
Copies the last error code to memory. |
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CopyMemoryToMemory |
A graphics memory to memory copy operation, similar to memcpy, performed by the DMA engine. |
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CopyResource |
Copies a resource. |
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CopySubresourceRegion |
Copies a resource region. |
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FillMemoryWithValue |
Fills a memory buffer with the given 32-bit value. |
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FillResourceWithValue |
Fills the resource with a 32-bit value. |
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GetType |
Gets a device context type. |
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InsertFence |
Inserts a fence into a DMA engine. |
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InsertWaitOnFence |
Inserts a wait on a fence. |
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InsertWaitOnMemory |
Inserts a wait on memory. The command processor compares the value at the given memory location against a reference value using the supplied comparison function. Once the comparison succeeds, the command processor continues with execution. |
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InsertWaitOnPresent |
Inserts a wait on the Present. |
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JPEGDecode |
Decodes a JPEG resource. |
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LZCompressBuffer |
Compresses the buffer. |
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LZCompressMemory |
Compresses memory to LZ format. |
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LZCompressTexture |
This method is not implemented, and is not planned to be implemented for Direct3D 11 for Xbox One. |
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LZDecompressBuffer |
Decompresses a buffer. |
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LZDecompressMemory |
Decompresses memory from LZ format. |
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LZDecompressTexture |
This method is not implemented, and is not planned to be implemented for Direct3D 11 for Xbox One. |
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PIXBeginEvent |
Starts a user-defined event for GPU captures. |
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PIXBeginEventEx |
Starts a user-defined event for a capture of GPU activity, to be used in PIX or the Xbox Hang Investigation Tool (XHIT). |
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PIXEndEvent |
Defines the end of a user-defined event. |
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PIXSetMarker |
Inserts a marker into the GPU timeline in the PIX System Timing Capture window, when a particular user-defined event occurs. |
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PIXSetMarkerEx |
Inserts a marker into the PIX GPU timeline when the specified user-defined event occurs. |
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Submit |
Submits a request. |
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WriteTimestampToBuffer |
Writes a 64-bit GPU timestamp value to the destination buffer resource. |
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WriteTimestampToMemory |
Writes a 64-bit GPU timestamp value to the destination graphics memory address. |
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WriteValueBottomOfPipe |
Writes a 32-bit value to a graphics memory address. |
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WriteValueEndOfPipe64 |
Writes a 64-bit value to a graphics memory address. |