| D3D11_AUTHENTICATED_CHANNEL_TYPE |
Specifies the type of Microsoft Direct3D authenticated channel. |
| D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE |
Specifies the type of process that is identified in the D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT structure. |
| D3D11_BUS_TYPE |
Specifies the type of I/O bus that is used by the graphics adapter. |
| D3D11_CONTENT_PROTECTION_CAPS |
Contains flags that describe content-protection capabilities. |
| D3D11_VDOV_DIMENSION |
Specifies how to access a resource that is used in a video decoding output view. |
| D3D11_VIDEO_DECODER_BUFFER_TYPE |
Specifies a type of compressed buffer for decoding. |
| D3D11_VIDEO_FRAME_FORMAT |
Describes how a video stream is interlaced. |
| D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE |
Specifies the alpha fill mode for video processing. |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS |
Specifies the automatic image processing capabilities of the video processor. |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS |
Defines video processing capabilities for a Microsoft Direct3D 11 video processor. |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS |
Defines features that a Microsoft Direct3D 11 video processor can support. |
| D3D11_VIDEO_PROCESSOR_FILTER |
Identifies a video processor filter. |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS |
Defines image filter capabilities for a Microsoft Direct3D 11 video processor. |
| D3D11_VIDEO_PROCESSOR_FORMAT_CAPS |
Defines capabilities related to input formats for a Microsoft Direct3D 11 video processor. |
| D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT |
Specifies how a video format can be used for video processing. |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS |
Specifies the inverse telecine (IVTC) capabilities of a video processor. |
| D3D11_VIDEO_PROCESSOR_OUTPUT_RATE |
Specifies the rate at which the video processor produces output frames from an input stream. |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS |
Specifies video processing capabilities that relate to deinterlacing, inverse telecine (IVTC), and frame-rate conversion. |
| D3D11_VIDEO_PROCESSOR_ROTATION |
Specifies the video rotation states. |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS |
Defines stereo 3D capabilities for a Microsoft Direct3D 11 video processor. |
| D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE |
For stereo 3D video, specifies whether the data in frame 0 or frame 1 is flipped, either horizontally or vertically. |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT |
Specifies the layout in memory of a stereo 3D video frame. |
| D3D11_VIDEO_USAGE |
Specifies the intended use for a video processor. |
| D3D11_VPIV_DIMENSION |
Specifies how to access a resource that is used in a video processor input view. |
| D3D11_VPOV_DIMENSION |
Specifies how to access a resource that is used in a video processor output view. |